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7.1 Legal, moral, ethical and cultural implications
7
7.1 Legal, moral, ethical and cultural
implications
Key terms
Legal – relating to, or permissible by, law.
Morality – an understanding of the difference between
right and wrong, often founded in personal beliefs.
Ethics – moral principles governing an individual’s or
organisation’s behaviour, such as a code of conduct.
Culture – the attitudes, values and practices shared by
a group of people/society.
Intellectual property rights – rules governing an
individual’s ownership of their own creations or ideas,
prohibiting the copying of, for example, software
without the owner’s permission.
Privacy – the right to keep personal information and
data secret and for it to not be unwillingly accessed or
shared through, for example, hacking.
Plagiarism – the act of taking another person’s work
and claiming it as one’s own.
BCS – British Computer Society.
IEEE – Institute of Electrical and Electronics Engineers.
ACM – Association for Computing Machinery.
The following definitions are important when considering ethical behaviour:
» Legal covers the law, whether or not an action is punishable by law.
» Morality concerns questions of right and wrong, and is more often thought
of in relation to personal or individual choices.
» Ethics also concerns questions of right and wrong, but is more often used in
a professional context.
» Culture refers to the attitudes, values and practices shared by a society or
group of people.
Anything which breaks the law is termed illegal. Examples include copying
software and then selling it without the permission of the copyright holders
(see Section 7.2).
Morality is the human desire to distinguish between right and wrong. This varies
from person to person, and between cultures (something that is considered
immoral in one culture, may be acceptable practice in another, for example).
Immoral does not mean something is illegal (and vice versa). Creating a fake
news website, for example, is not illegal, but it may be considered immoral if it
causes distress to others. If the creator tried to obtain personal and financial
data, then it would be become an illegal act.
Similarly, hacking is generally regarded as immoral, but not illegal. However, it
becomes illegal if it compromises national security, or results in financial gain,
or reveals personal information, for example.
In short, there is a fine line between an immoral act and an illegal act.
Unethical behaviour is the breaking of a code of conduct. For example, if
somebody works for a software company and passes on some ideas to a rival
company, this would be regarded as unethical behaviour. If the software is
related to national security or is formally copyrighted, then it is also illegal.
It is essential to be clear whether any law has been broken.
The importance of culture is less tangible. When writing computer games, for
example, programmers need to be careful that they do not include items which
some cultures would find offensive or obscene. Again, this may not be unethical or
illegal, but could still cause distress. It is important to realise that boundaries can
easily be crossed; in some countries making fun of religion, for example, is illegal.
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